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- #**************************************************************************************
- #
- # Sound Effect Data
- #
- # by Amilcar M. Ubiera
- #
- # DO NOT EDIT
- #
- #**************************************************************************************
-
- #--------------------------------------------------------------------------------------
- ULTRAMARINE VOICES
- #--------------------------------------------------------------------------------------
- # Action Prefix Number of Sounds Start Index
- #--------------------------------------------------------------------------------------
- Injury in 6 1
- Death die 5 1
- HitNoDamage_Ranged hitw 4 1
- HitNoDamage_HandToHand hith 6 1
- HitByFriendlyFire hitf 7 1
- NegativeResponse nr 8 1
- EnemySighted es 9 1
- SpecialKilled_Seargent sck 2 1
- SpecialKilled_Librarian sck 1 3
- SpecialKilled_Chaplain sck 1 4
- SpecialKilled_Apothecary sck 1 5
- SpecialKilled_Techmarine sck 1 6
- SpecialKilled_Kruger sck 1 7
- SpecialKilled_Captain sck 1 8
- FailedBreakTest pbt 5 1
- WeaponJammed wj 5 1
- WeaponEmpty we 5 1
- CannotThrowGrenade ctg 4 1
- ObjectiveCompleted oc 9 1
- SecondaryObjectiveCompleted soc 6 1
- PsykerUsesPower lup 5 1
- KrugerDialog kdialog 7 1
- ThrowGrenade tg 3 1
- PlaceMeltaBomb pmb 5 1
- FireWeaponGeneric fwg 8 1
- FireWeaponChaplain fwc 4 1
- FireWeaponApothecary fwa 2 1
- FireWeaponLibrarian fwl 2 1
- FireWeaponTechmarine fwt 3 1
- FireFlameWeapon ffw 4 1
- FirePlasmaWeapon fpw 3 1
- FireMissileLauncher fml 4 1
- FireMultiMelta fmm 3 1
- FireHeavyBolter fhb 2 1
- FireAssaultCanon fac 2 1
- Rally Rally 1 1
- #--------------------------------------------------------------------------------------
- END ULTRAMARINE VOICES
- #--------------------------------------------------------------------------------------
-
- #--------------------------------------------------------------------------------------
- CHAOS VOICES
- #--------------------------------------------------------------------------------------
- # Action Prefix Number of Sounds Start Index
- #--------------------------------------------------------------------------------------
- Death die 5 1
- HitNoDamage_Ranged hitw 4 1
- HitNoDamage_HandToHand hith 4 1
- HitByFriendlyFire hitf 4 1
- NegativeResponse nr 5 1
- EnemySighted es 6 1
- SpecialKilled_Zymran sck 2 1
- SpecialKilled_Sorcerer sck 3 3
- SpecialKilled_Chaplain sck 2 6
- FailedBreakTest pbt 5 1
- WeaponJammed wj 4 1
- WeaponEmpty we 5 1
- CannotThrowGrenade ctg 4 1
- ObjectiveCompleted oc 8 1
- PsykerUsesPower sup 5 1
- ZymranDialog zdialog 7 1
- ThrowGrenade tg 4 1
- PlaceMeltaBomb pmb 3 1
- FireWeaponGeneric fwg 4 1
- FireWeaponChaplain fwc 3 1
- FireWeaponSorcerer fws 3 1
- FireFlameWeapon ffw 6 1
- FirePlasmaWeapon fpw 4 1
- FireMissileLauncher fml 5 1
- FireLasCanon fl 5 1
- FireMultiMelta fmm 4 1
- FireHeavyBolter fhb 4 1
- FireHeavyPlasma fhp 7 1
- FireAutoCanon fac 6 1
- KhorneBerzerkerCharge blood 1 1
- CultistDefend cultist_defend 2 1
- CultistDie cultist_die 2 1
- CultistMove cultist_move 6 1
- BloodLetterAttack blood_letter_attack 1 1
- BloodLetterDefend blood_letter_defend 1 1
- BloodLetterDie blood_letter_die 1 1
- BloodLetterMove blood_letter_move 1 1
- BloodThirsterAttack blood_thirster_attack 2 1
- BloodThirsterDefend blood_thirster_defend 1 1
- BloodThirsterDie blood_thirster_die 1 1
- BloodThirsterFly blood_thirster_fly 1 1
- BloodThirsterMove blood_thirster_move 1 1
- BlueHorrorAttack blue_horror_attack 2 1
- BlueHorrorDefend blue_horror_defend 2 1
- BlueHorrorDie blue_horror_die 1 1
- BlueHorrorMove blue_horror_move 2 1
- FlamerAttack flamer_attack 2 1
- FlamerDefend flamer_defend 1 1
- FlamerDie flamer_die 2 1
- FlamerMove flamer_move 2 1
- FleshHoundAttack flesh_hound_attack 2 1
- FleshHoundDefend flesh_hound_defend 2 1
- FleshHoundMove flesh_hound_move 2 1
- LordChangeAttack lord_attack 1 1
- LordChangeDefend lord_defend 1 1
- LordChangeDie lord_die 1 1
- LordChangeFly lord_fly 1 1
- LordChangeMove lord_defend 1 1
- PinkHorrorAttack pink_horror_attack 1 1
- PinkHorrorDefend pink_horror_defend 1 1
- PinkHorrorDie pink_horror_die 2 1
- PinkHorrorMove pink_horror_move 3 1
- Rally Rally 1 1
- #--------------------------------------------------------------------------------------
- END CHAOS VOICES
- #--------------------------------------------------------------------------------------
-
- #--------------------------------------------------------------------------------------
- FOOTSTEPS
- OverallVolume 85
- #--------------------------------------------------------------------------------------
- # The types of surfaces are the types from the "minimap.col" file.
- # The types of sounds are:
- # none
- # dirt
- # grass
- # hard
- # metal
- # snow
- # squish
- #--------------------------------------------------------------------------------------
- # Type of Surface Type of sound Volume % Level
- #--------------------------------------------------------------------------------------
- 0 grass 100
- 1 dirt 100
- 2 none 100
- 3 none 100
- 4 none 100
- 5 dirt 100
- 6 none 100
- 7 dirt 100
- 8 dirt 100
- 9 none 100
- 10 snow 100
- 11 dirt 100
- 12 hard 100
- 13 metal 100
- 14 dirt 100
- 15 dirt 100
- 16 squish 100
- 17 squish 100
- 18 squish 100
- 19 squish 100
- 20 squish 100
- 21 grass 100
- 22 dirt 100
- 23 hard 100
- 24 dirt 100
- 25 hard 100
- 26 hard 100
- 27 hard 100
- 28 dirt 100
- 29 none 100
- #--------------------------------------------------------------------------------------
- END FOOTSTEPS
- #--------------------------------------------------------------------------------------
-
- #--------------------------------------------------------------------------------------
- INTERFACES
- #--------------------------------------------------------------------------------------
- #
- # This interface section is applied for any sounds used throughout the interfaces
- #
- # Notes:
- # "none" can be used for no sound.
- #
- # Event Sound Filename Volume % Level
- #--------------------------------------------------------------------------------------
-
- # The Main Menu
- #
- MAIN_NEW_GAME_LOOPING main_01.wav 100
- MAIN_LOAD_GAME_LOOPING main_02.wav 100
- MAIN_MULTIPLAYER_LOOPING main_03.wav 100
- MAIN_OPTIONS_LOOPING main_04.wav 100
- MAIN_QUIT_LOOPING main_05.wav 100
- MAIN_NEW_GAME_BUTTON button_generic_03.wav 100
- MAIN_LOAD_GAME_BUTTON button_generic_03.wav 100
- MAIN_MULTIPLAYER_BUTTON button_generic_03.wav 100
- MAIN_OPTIONS_BUTTON button_generic_03.wav 100
- MAIN_QUIT_BUTTON button_generic_03.wav 100
-
- # The New Game Menu
- #
- NEW_GAME_NEW_CAMPAIGN button_generic_03.wav 100
- NEW_GAME_NEW_SINGLES button_generic_03.wav 100
- NEW_GAME_NEW_RANDOM button_generic_03.wav 100
- NEW_GAME_BACK button_generic_03.wav 100
-
- # The Load Game Menu
- #
- LOAD_GAME_SELECT_FILE check_box.wav 100
- LOAD_GAME_SCROLL_BUTTON button_generic_03.wav 100
- LOAD_GAME_SCROLL_THUMB button_generic_03.wav 100
- LOAD_GAME_LOAD button_generic_03.wav 100
- LOAD_GAME_BACK button_generic_03.wav 100
-
- # The Save Game Menu
- #
- SAVE_GAME_SELECT_FILE check_box.wav 100
- SAVE_GAME_SCROLL_BUTTON button_generic_03.wav 100
- SAVE_GAME_SCROLL_THUMB button_generic_03.wav 100
- SAVE_GAME_SAVE button_generic_03.wav 100
- SAVE_GAME_BACK button_generic_03.wav 100
-
- # The Options Menu
- #
- OPTIONS_MOVIES button_generic_04.wav 100
- OPTIONS_ANIMATIONS button_generic_04.wav 100
- OPTIONS_MUSIC button_generic_04.wav 100
- OPTIONS_COMBAT_VOICES button_generic_04.wav 100
- OPTIONS_GRID button_generic_04.wav 100
- OPTIONS_SHOW_PATHS button_generic_04.wav 100
- OPTIONS_POINT_SAVE button_generic_04.wav 100
- OPTIONS_AUTO_CUT_LEVEL button_generic_04.wav 100
- OPTIONS_CONFIGURE_KEYBOARD button_generic_04.wav 100
- OPTIONS_RESOLUTION button_generic_04.wav 100
- OPTIONS_MUSIC_VOLUME button_generic_04.wav 100
- OPTIONS_SFX_VOLUME button_generic_04.wav 100
- OPTIONS_ACCEPT button_generic_03.wav 100
- OPTIONS_CANCEL button_generic_03.wav 100
- OPTIONS_UNIT_SPEED button_generic_03.wav 100
- OPTIONS_EFFECT_SPEED button_generic_03.wav 100
-
- # The Select Difficulty Menu
- #
- DIFFICULTY_SPACE_MARINE button_generic_03.wav 100
- DIFFICULTY_VETERAN button_generic_03.wav 100
- DIFFICULTY_HERO button_generic_03.wav 100
- DIFFICULTY_MIGHTY_HERO button_generic_03.wav 100
- DIFFICULTY_BACK button_generic_03.wav 100
-
- # The New Single Scenario Menu
- #
- SINGLES_SELECT_FILE check_box.wav 100
- SINGLES_FILES_SCROLL_BUTTON button_generic_03.wav 100
- SINGLES_FILES_SCROLL_THUMB button_generic_03.wav 100
- SINGLES_DESC_SCROLL_BUTTON button_generic_03.wav 100
- SINGLES_DESC_SCROLL_THUMB button_generic_03.wav 100
- SINGLES_LOAD button_generic_03.wav 100
- SINGLES_BACK button_generic_03.wav 100
-
- # The Random Game Scenario Menu
- #
- # Not yet implemented
-
- # The Cathedral Bridge Menu
- #
- BRIDGE_BACKGROUND_ENGINE_NOISE engine.wav 100
- BRIDGE_BACKGROUND_COMPUTER_NOISE computer_01.wav 60
- BRIDGE_DOOR_OPEN door_open_02.wav 100
- BRIDGE_DOOR_SHUT door_shut_02.wav 100
- BRIDGE_MISSION_BRIEFING none 100
-
- # The Choose and Arrange Menu
- #
- ARRANGE_BACKGROUND_COMPUTER_NOISE computer_02.wav 70
- ARRANGE_SELECT_SQUAD button_squad.wav 100
- ARRANGE_SELECT_CHARACTER button_squad_member.wav 100
- ARRANGE_EDIT_NAME button_generic_03.wav 100
- ARRANGE_DOOR_OPEN door_open_02.wav 100
- ARRANGE_DOOR_SHUT door_shut_02.wav 100
-
- # The Configure Squads Menu (for both Chaos and Ultramarine)
- #
- # Note: The select weapon sounds are in WeapDef.TWD (.CWD)
- #
- CONFIGURE_SELECT_SQUAD button_squad.wav 100
- CONFIGURE_SELECT_CHARACTER button_squad_member.wav 100
- CONFIGURE_NEXT_CHARACTER button_generic_03.wav 100
- CONFIGURE_PREVIOUS_CHARACTER button_generic_03.wav 100
- CONFIGURE_REMOVE_ITEM_FROM_BELT button_generic_02.wav 100
- CONFIGURE_REMOVE_CURRENT_CLIP button_generic_02.wav 100
- CONFIGURE_ADD_CLIP_TO_BELT weapon_select_small.wav 100
- CONFIGURE_ADD_GRENADE_TO_BELT weapon_select_small.wav 100
- CONFIGURE_TAB_INVENTORY_MENU button_generic_03.wav 100
- CONFIGURE_TAB_EQUIPMENT_MENU button_generic_03.wav 100
- CONFIGURE_TAB_GRENADE_MENU button_generic_03.wav 100
- CONFIGURE_TAB_PSYKER_MENU button_generic_03.wav 100
- CONFIGURE_TAB_AI_MENU button_generic_03.wav 100
- CONFIGURE_DOOR_OPEN door_open_02.wav 100
- CONFIGURE_DOOR_SHUT door_shut_02.wav 100
- CONFIGURE_EDIT_NAME button_generic_03.wav 100
- CONFIGURE_SELECT_SCANNER weapon_select_small.wav 100
- CONFIGURE_SELECT_MEDIPACK weapon_select_small.wav 100
- CONFIGURE_SELECT_KEY weapon_select_small.wav 100
- CONFIGURE_SCROLL_BUTTON button_generic_03.wav 100
- CONFIGURE_SCROLL_THUMB button_generic_03.wav 100
- CONFIGURE_AI_LEVEL_SCROLL_BUTTON button_generic_03.wav 100
- CONFIGURE_ENCYCLOPEDIA button_generic_03.wav 100
-
- # The Psyker Spells Menu (for both Chaos and Ultramarine)
- #
- PSYKER_SELECT_SPELL button_generic_01.wav 100
- PSYKER_SELECT_DESCRIPTION check_box.wav 100
- PSYKER_NEXT_PAGE page_turn_01.wav 100
- PSYKER_PREVIOUS_PAGE page_turn_02.wav 100
- PSYKER_DONE button_generic_03.wav 100
-
- # The Mission Briefing Menu
- #
- BRIEFING_CAMPAIGN_MISSION_1 kbrief01.wav 100
- BRIEFING_CAMPAIGN_MISSION_2 kbrief02.wav 100
- BRIEFING_CAMPAIGN_MISSION_3 kbrief03a.wav 100
- BRIEFING_CAMPAIGN_MISSION_4 kbrief04.wav 100
- BRIEFING_CAMPAIGN_MISSION_5 kbrief05.wav 100
- BRIEFING_CAMPAIGN_MISSION_6 kbrief06a.wav 100
- BRIEFING_CAMPAIGN_MISSION_7 kbrief07.wav 100
- BRIEFING_CAMPAIGN_MISSION_8 kbrief08.wav 100
- BRIEFING_CAMPAIGN_MISSION_9 kbrief09.wav 100
- BRIEFING_CAMPAIGN_MISSION_10 kbrief10.wav 100
- BRIEFING_CAMPAIGN_MISSION_11 kbrief11.wav 100
- BRIEFING_CAMPAIGN_MISSION_12 kbrief12.wav 100
- BRIEFING_CAMPAIGN_MISSION_13 kbrief13.wav 100
- BRIEFING_CAMPAIGN_MISSION_14 kbrief14.wav 100
- BRIEFING_CAMPAIGN_MISSION_15 kbrief15.wav 100
- BRIEFING_SCROLL_BUTTON button_generic_03.wav 100
- BRIEFING_SCROLL_THUMB button_generic_03.wav 100
- BRIEFING_DONE button_generic_03.wav 100
-
- # The More Options Menu
- #
- CHOICES_LOAD button_generic_03.wav 100
- CHOICES_SAVE button_generic_03.wav 100
- CHOICES_OPTIONS button_generic_03.wav 100
- CHOICES_RESTART button_generic_03.wav 100
- CHOICES_CREDITS button_generic_03.wav 100
- CHOICES_QUIT button_generic_03.wav 100
- CHOICES_BACK button_generic_03.wav 100
- CHOICES_ARE_YOU_SURE button_generic_04.wav 100
- CHOICES_ARE_YOU_SURE_YES button_generic_02.wav 100
- CHOICES_ARE_YOU_SURE_NO button_generic_02.wav 100
-
- # The Random Campaign Mission Menu
- #
- CAMPRAND_SCROLL_BUTTON button_generic_03.wav 100
- CAMPRAND_SCROLL_THUMB button_generic_03.wav 100
- CAMPRAND_SELECT_COMPLETED check_box.wav 100
- CAMPRAND_SELECT_RANDOM_PLANET check_box.wav 100
- CAMPRAND_SELECT_PRIMARY check_box.wav 100
- CAMPRAND_DONE button_generic_03.wav 100
-
- # The Random Map Generation Menu
- #
- RMGMENU_ARROW button_arrows.wav 100
- RMGMENU_DONE button_generic_02.wav 100
- RMGMENU_GENERIC check_box.wav 100
-
- # The Configure Vehicles Menu
- #
- VEHICLES_SELECT_IN_VIEW button_generic_03.wav 100
- VEHICLES_SELECT_IN_SLOT button_generic_04.wav 100
- VEHICLES_DRAG_CHARACTER button_generic_01.wav 100
- VEHICLES_DROP_CHARACTER button_generic_01.wav 100
- VEHICLES_SCROLL_BUTTON button_generic_03.wav 100
- VEHICLES_SCROLL_THUMB button_generic_03.wav 100
- VEHICLES_DONE button_generic_03.wav 100
-
- # The Debriefing Menu
- #
- DEBRIEF_SCROLL_BUTTON button_generic_03.wav 100
- DEBRIEF_SCROLL_THUMB button_generic_03.wav 100
- DEBRIEF_NEXT_CHARACTER button_generic_03.wav 100
- DEBRIEF_PREVIOUS_CHARACTER button_generic_03.wav 100
- DEBRIEF_DONE button_generic_03.wav 100
-
- # The Keyboard Menu
- #
- KEYBOARD_SCROLL_BUTTON button_generic_03.wav 100
- KEYBOARD_WAIT_FOR_KEY button_generic_04.wav 100
- KEYBOARD_ERROR button_generic_04.wav 100
- KEYBOARD_CANCEL button_generic_03.wav 100
- KEYBOARD_DONE button_generic_03.wav 100
- KEYBOARD_SET_KEY button_generic_03.wav 100
- KEYBOARD_RESET_TO_DEFAULTS button_generic_03.wav 100
-
- # Encyclopedia Menu
- #
- ENCYCLOPEDIA_SCROLL_BUTTON button_generic_03.wav 100
- ENCYCLOPEDIA_CHARACTERS button_generic_03.wav 100
- ENCYCLOPEDIA_VEHICLES button_generic_03.wav 100
- ENCYCLOPEDIA_EQUIPMENT button_generic_03.wav 100
- ENCYCLOPEDIA_PSYKER_POWERS button_generic_03.wav 100
- ENCYCLOPEDIA_BACK button_generic_03.wav 100
- ENCYCLOPEDIA_SCROLL_TEXT button_generic_03.wav 100
-
- #
- #
- # The In Game Interface Menu
- # Any sounds in this interface???
- #
-
- #
- # VICTORY/DEFEAT SCREENS
- #
- VICTORY_DEFEAT_SCREEN_END button_generic_03.wav 100
-
- # The Multiplayer Connect Menu
- #
- MPCONNECT_OK button_generic_03.wav 100
- MPCONNECT_CANCEL button_generic_03.wav 100
- MPCONNECT_ENUMERATE_SESSIONS button_generic_03.wav 100
- MPCONNECT_HOST_JOIN_SESSION button_generic_03.wav 100
- MPCONNECT_PUBLISHER_URL button_generic_03.wav 100
- MPCONNECT_SCROLL_BUTTON button_generic_03.wav 100
- MPCONNECT_PROTOCOL_COMBO_BUTTON button_generic_03.wav 100
- MPCONNECT_SELECT_PROTOCOL check_box.wav 100
- MPCONNECT_SELECT_SESSION check_box.wav 100
-
- # The Multiplayer Configure Menu
- #
- MPCONFIGURE_CHAT_MESSSAGE none 100
- MPCONFIGURE_PLAYER_READY check_box.wav 100
- MPCONFIGURE_PLAYER_RACE button_generic_02.wav 100
- MPCONFIGURE_PREVIOUS_AVAILABILITY button_generic_03.wav 100
- MPCONFIGURE_NEXT_AVAILABILITY button_generic_03.wav 100
- MPCONFIGURE_DISALLOW_OBJECTS check_box.wav 100
- MPCONFIGURE_MAP_BUTTON button_generic_03.wav 100
- MPCONFIGURE_RANDOM_MAP_BUTTON button_generic_03.wav 100
- MPCONFIGURE_START_GAME button_generic_03.wav 100
- MPCONFIGURE_CANCEL_GAME button_generic_03.wav 100
- MPCONFIGURE_SELECT_OBJECT check_box.wav 100
-
- # The Multiplayer Choose Units Menu
- #
- MPCHOOSE_OK button_generic_03.wav 100
- MPCHOOSE_CANCEL button_generic_03.wav 100
-
- # Generic Dialogs
- #
- GENDIALOG_OK button_generic_01.wav 100
- GENDIALOG_CANCEL button_generic_01.wav 100
-
- #--------------------------------------------------------------------------------------
- END INTERFACES
- #--------------------------------------------------------------------------------------
-
- #--------------------------------------------------------------------------------------
- MUSIC
- #--------------------------------------------------------------------------------------
- # This section describes the music that will be played throughout the game.
- # There is a section for the interface music.
- # A section for music used throughout Single Scenarios, Random Scenarios and Multiplayer Games
- # And a section for each campaign mission.
- #
- # Multiple .WAV files can be specified and will be randomized from.
- #
- # Wave Filename Volume % Level
- #--------------------------------------------------------------------------------------
- INTERFACE
- music_interface.wav 100
- END INTERFACE
-
- SINGLE SCENARIO
- music_combat_9.wav 100
- END SINGLE SCENARIO
-
- RANDOM SCENARIO
- music_combat_1.wav 100
- music_combat_2.wav 100
- music_combat_3.wav 100
- music_combat_4.wav 100
- music_combat_5.wav 100
- music_combat_6.wav 100
- music_combat_7.wav 100
- music_combat_8.wav 100
- music_combat_9.wav 100
- music_combat_10.wav 100
- END RANDOM SCENARIO
-
- MULTIPLAYER
- music_combat_1.wav 100
- music_combat_2.wav 100
- music_combat_3.wav 100
- music_combat_4.wav 100
- music_combat_5.wav 100
- music_combat_6.wav 100
- music_combat_7.wav 100
- music_combat_8.wav 100
- music_combat_9.wav 100
- music_combat_10.wav 100
- END MULTIPLAYER
-
- VICTORY
- music_victory.wav 100
- END VICTORY
-
- DEFEAT
- music_defeat.wav 100
- END DEFEAT
-
- CAMPAIGN MISSION 1
- music_combat_1.wav 100
- music_combat_2.wav 100
- END CAMPAIGN MISSION 1
-
- CAMPAIGN MISSION 2
- music_combat_2.wav 100
- music_combat_3.wav 100
- END CAMPAIGN MISSION 2
-
- CAMPAIGN MISSION 3
- music_combat_3.wav 100
- music_combat_4.wav 100
- END CAMPAIGN MISSION 3
-
- CAMPAIGN MISSION 4
- music_combat_4.wav 100
- music_combat_5.wav 100
- END CAMPAIGN MISSION 4
-
- CAMPAIGN MISSION 5
- music_combat_5.wav 100
- music_combat_6.wav 100
- END CAMPAIGN MISSION 5
-
- CAMPAIGN MISSION 6
- music_combat_6.wav 100
- music_combat_7.wav 100
- END CAMPAIGN MISSION 6
-
- CAMPAIGN MISSION 7
- music_combat_7.wav 100
- music_combat_8.wav 100
- END CAMPAIGN MISSION 7
-
- CAMPAIGN MISSION 8
- music_combat_8.wav 100
- music_combat_9.wav 100
- END CAMPAIGN MISSION 8
-
- CAMPAIGN MISSION 9
- music_combat_9.wav 100
- music_combat_10.wav 100
- END CAMPAIGN MISSION 9
-
- CAMPAIGN MISSION 10
- music_combat_9.wav 100
- music_combat_10.wav 100
- END CAMPAIGN MISSION 10
-
- CAMPAIGN MISSION 11
- music_combat_8.wav 100
- music_combat_9.wav 100
- END CAMPAIGN MISSION 11
-
- CAMPAIGN MISSION 12
- music_combat_6.wav 100
- music_combat_7.wav 100
- END CAMPAIGN MISSION 12
-
- CAMPAIGN MISSION 13
- music_combat_4.wav 100
- music_combat_5.wav 100
- END CAMPAIGN MISSION 13
-
- CAMPAIGN MISSION 14
- music_combat_3.wav 100
- music_combat_4.wav 100
- END CAMPAIGN MISSION 14
-
- CAMPAIGN MISSION 15
- music_combat_1.wav 100
- music_combat_2.wav 100
- END CAMPAIGN MISSION 15
-
- #--------------------------------------------------------------------------------------
- END MUSIC
- #--------------------------------------------------------------------------------------
-